Illyriad World Map File Search/Filter

dewt
ajax-loader

Downloading 'datafile_worldmap.txt'...

Search Parameters

Search Values

Enter the values to search each field for in the relevant boxes. These values MUST be numeric. You can enter a single value (123), multiple values separated by commas (123,126), ranges (first and last values separated by 3 periods - 123...456). There should not be any spaces between the values. Any fields populated by using the relevant Show button should have their comparison operator set to = if a single value or IN if more than one.

If you don't want to filter by a field set the comparison operator to empty and remove any values in the righthand column.

FieldComparison OperatorSearch Values
ID
X
Y
Wood
Clay
Iron
Stone
Food
Terrain
Combat
Region
Cbt Neighbours
Plains Plains Plains Plains Abundant Crops
Bountiful Land Fertile Pasture Fertile Orchard Alluvial Plain Fertile Ground
Scrubland Clearing Tundra Open Plains Moor
Plains Plains Plains Plains Plains
Standing Stones Dolmen Plains Barren Wastes Frozen Ground
Icefield Ice Holes Scrubland Permafrost Icy Moss
Frosty Heath Lichen Playa Reg (Gravel Plain) Cactus
Wadi Succulents Dry tundra Geyser Faerie Ring
Stone Circle Sphinx Obelisk Column Dragon Monument
Heroic Human Statue Elf Monument Dwarf Monument Orc Monument Ornamental Gardens
Ornamental Gardens Gypsy Campsite Abandoned Campsite Fortune Teller Gathering Place
Altar of Fire Activated Standing Stones Bankside Beach Shallow Coastline
Coast Parched Bones
Town Ruined Tower Faction Hub Forbidden Lighthouse
Pyramids Clock Tower Mausoleum Abandoned Lodge Deserted Wayhouse
Rockhewn Monastery House of the Spirits Forgotten Temple Hidden Temple Place of High Sacrifice
Crooked House Deserted Monastery Dark Temple Fortress of Shadows Ancient Claws
Temple of Reason Steamtastic Brewery Brewery Outbuildings Cylindroconical Vessels Mystic Tomb
Abandoned Lair Ancient Graveyard Broken Tower Dormant Portal Fallen Dwarfhold
Fortified Hostel Lawstones Sacrificial Altar Crumbling Lighthouse Fisherman's Hut
Seahenge Ferry Post Head Statue Jungle Standing Stones Shattered Head
Shipwreck Shipwreck Shipwreck Shipwreck Shipwreck
Rich Clay Seam Abundant Clay Turned Clay Wooded Quarry Rocky Outcrop
Stony Ground Rocky Outcrop Scoured Bedrock Glacial Crevasse Rogen Moraine
Drumlin Marsh Sand Dune Hamada (Stone Plateau) Altar of Air"
Exposed Clay Clay Seam Heavy Clay Seam Lake Loch
Barrow Landslip Clay Seam Glacier Tarn
Kame Swamp Yardang
Volcanic Peak Fiery Mountain Canyon Swampland
Craggy Peaks Bleak Mountains Lonely Peaks Abandoned Mineshaft Mire
Mesa Mountain Cave Altar of Earth
Sharp Crags Treacherous Mountains Mountains Abundant Quarry Rich Quarry
Nunatak Ice Cave Moraine Roche Moutonnee Bog
Rocky Mountain Cairn Ancient Lair
Ancient Forest Thick Forest Dense Forest Forested Hilltop Dense Foliage
Dense Tropical Forest Tropical Hilltop Dense Jungle Dense Monsoon Jungle Monsoon Hilltop
Dense Rainforest Thick Rainforest Rainforest Hilltop Blessed Oak Dark Forest
Corrupted Land Altar of Water Coniferous Thick Forest Coniferous Dense Forest Coniferous Forested Hilltop
Snowy Thick Forest Snowy Dense Forest Snowy Forested Hilltop Temperate Thick Forest Temperate Dense Forest
Temperate Forested Hilltop Scorched Forest Petrified Forest Deadvlei Forest
Wooded Land Wooded Glade Light Woods Light Woods Petrified Forest
Oasis Tropical Foliage Light Tropical Cover Palm Trees Monsoon Jungle
Jungle Damp Jungle Light Rainforest Rainforest Canopy Rainforest
Coniferous Wooded Land Coniferous Wooded Glade Coniferous Light Woods Snowy Wooded Land Snowy Wooded Glade
Snowy Light Woods Temperate Wooded Land Temperate Wooded Glade Temperate Light Woods Tiki Pole
Weeping Willow
Fresh Water Tidal Water Shallow Salt Water Ocean Dead Water
Obsidian Mountain Glassy Crag Volcanic Mountain Lava Peak Active Peak
Emerging Mountaintop Glassy Mountain Lava Pool Magma Rift

Regions

Unknown(1) The Wastes Kal Tirikan Wolgast Ursor Qarosslan Windlost
Tamarin Fremorn Norweld Laoshin Ragalon Taomist Meilla
Lucerna Middle Kingdom Mal Motsha Keppen Tor Carrock The Western Realms Keshalia
Perrigor Kul Tar Kumala Lan Larosh Arran Turalia Zanpur
Elijal Azura Djebeli OCEAN Tallimar Larn Kem
Farra Isle Trome Rill Archipelago Stormstone Island Unknown(2) Calumnex Puchuallpa
Unknown(3) Pamanyallpa Huronire Clarien Pawanallpa Unknown(4) The Poisoned Isle
Glanhad Northmarch High Hills Westmarch Unknown(5) Oarnamly Unknown(6)
Gremont Coanhara Lapo'a Lua Newlands Unknown(7) Aindara The Pirate Isles
Silbeaur Fellandire Unknown(8) Vindorel Almenly Kormandly The Orken Coast
Kingslands Farshards Shardlands Strendur Chulbran Jurgor The Long White

Combat Terrains

Large Mountain
Small Mountain
Large Hill
Small Hill
Impassable
Small Forest
Plains
Buildings
Large Forest
Fresh Water
Tidal Water
Shallow Salt Water
OCEAN
Small Mountain/Impassable

Surrounding Combat Terrains

If you want to accept neighbouring tiles of a combat terrain type you must set the number of tiles matching that terrain type you will accept. For example if you want all the tiles around to be either Plains or Impassable then check Plains and Impassable.

Large Mountain
Small Mountain
Large Hill
Small Hill
Impassable
Small Forest
Plains
Buildings
Large Forest
Fresh Water
Tidal Water
Shallow Salt Water
OCEAN
Small Mountain/Impassable

The devs make a set of datafiles available for download by everyone that contain data relating to the game. Most of these are XML files but the world map file is text. While these are quite handy a certain degree of familiarity with processing them is needed to get the best from them. These files are updated once each day just after midnight Illy time.

This tool only makes use of the world map file so if you want info on what is in the other files have a look at Tenscript's profile where I've put a description of each of the main ones.

World Map file

This is a huge text file with over 8 million lines each of which is a single tile on the map. At over 300mb trying to open this in your browser or word processor will probably crash it. Each line holds:

Tile ID
A unique identifier assigned to each tile by the devs. this never changes.
X
The X coordinate of the tile.
Y
The Y coordinate of the tile.
Wood
The level of wood on the tile. This sets the number of Lumberjack plots available if you settle on this tile and also the amount of wood produced by claiming sov on the tile and building a Logging Camp on it.
Clay
The level of clay on the tile. This sets the number of Clay Pit plots available if you settle on this tile and also the amount of clay produced by claiming sov on the tile and building a Earthworks on it.
Iron
The level of iron on the tile. This sets the number of Iron Mine plots available if you settle on this tile and also the amount of iron produced by claiming sov on the tile and building a mineshaft on it.
Stone
The level of stone on the tile. This sets the number of Quarry plots available if you settle on this tile and also the amount of stone produced by claiming sov on the tile and building a Gravel Pit on it.
Food
The level of food on the tile. This sets the number of Farmyard plots available if you settle on this tile and also the amount of food produced by claiming sov on the tile and building a Farmyard on it.
Terrain
The id of the terrain for this tile. This is different to the combat terrain.
Cbt Terrain
The id of the terrain to be used when calculating the outcome of battles.
Region
The id of the region the tile is part of. Note that some tiles are part of regions with no names.

The comparison operators available and what they do are:

 
No comparison - ignore this field.
=
selects tiles where the field exactly matches the single number supplied.
>
selects tiles where the field is greater than the single number supplied.
<
selects tiles where the field is less than the single number supplied.
IN
selects tiles where the field matches any of the numbers in the comma separated list supplied.
between
selects tiles where the field is between the two values supplied.

Different types of comparison operator need you to supply the search values in different formats which are specified below. There must not be any spaces in any of the parameters supplied. If any of the search values are not correct for the comparison type then the field it is supplied for will not be used in the search.

=
A single number ie 99
>
A single number ie 8
<
A single number ie -100
IN
A list of the acceptable numbers separated by commas ie 1,2,7,9
between
Two numbers separated by three periods ie 7...9. the numbers supplied are included in the search so in the example 7 and 9 are also accepted.